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16mm Stainless
Posted: Tue Mar 20, 2007 5:52 pm
by chaos
Ok after much thought an consideration i have "scraped" The tripple s
i now plan to make a new gun with stats guessed at the following:
- 16mm barrel(rifled 16mm soon to come)
- Slimmer design than the triple s.
- researched 2 piece piston ( the main part i am focusing on ). soon to come it is an o-ringed aluminum peice.
-18mm port.
- 30mm chamber: 2:1 barrel ratio with 16mm barrel.
- better ergonomics.
ill get some plans up on here soon i hope.
edit: scratch that i might enter it
peace all
~chaos~
Posted: Tue Mar 20, 2007 6:00 pm
by Velocity
Wait... did you actually throw it out? If so, why?
Anyways, good luck with this build. It would be a good idea to have a chamber:barrel ratio of 2:1 for all the barrels, rather than just one.
What do you mean by two part piston? Are you talking about one with an internal check valve? Are you talking about one that involves half of the piston as a piston stop, and the other half as the actual moving piston (like the Supah Valve)?
Posted: Tue Mar 20, 2007 6:01 pm
by Hotwired
You're binning it already?
I thought (aside from the piston thing) it was working fine?
Posted: Thu Mar 29, 2007 7:46 am
by experament-u2
looks amazing chaos im looking forwards to the new rifled barrel
nice work
Posted: Thu Mar 29, 2007 7:53 am
by chaos
aight, it done kinda im still in progress of the piston i need it lathed so it shouldn't be long
im making plans on the bolt so even tho experament-u2 has given me a brilliant idea for the bolt, ideas are always welcome.
neways its way easier to hold, fill, fire, and wateva else, and best of all it has no:
Hotwired wrote:the piston thing
lol im so happy i must now go shoot the 200 od marbles i have hehehe.
Posted: Thu Mar 29, 2007 8:32 am
by Mitchza89

Holy hell. I've spent so many nights drooling over this gun, I never throught it was yours! Great looking gun man. I'm looking forward to the final product!
Posted: Thu Mar 29, 2007 8:37 am
by chaos
oh cheers mate, well i also had another idea i might make a "shell" for it then it will cover up the
uglyness of it, if that is possible

.
Posted: Thu Mar 29, 2007 8:45 am
by Mitchza89
Nah I wouldn't. You don't see too many stainless steel guns. It looks great!
Posted: Thu Apr 12, 2007 9:05 am
by chaos
ok so yall want the good news or the good news?
GGDT results are in:
i went and measured everything 2day.
Reservoir Data:
-Gas: Air
-Temp: 25 Degrees C
-Pressure: 200psi
-Volume of Chamber: 389cm3
Valve Data
-Valve Type: Barrel sealing piston
-Seat Diameter: 18mm
-Piston Diameter: 23mm
-Piston mass: 10gm
-Vent diameter: 10mm
-Pilot volume: 15cm3
Barrel Data
-Bore: 16mm
-Length: 1000mm
Projectile Data
Marbles
-Weight: 4gm
-diameter 16mm
lead sinkers
-weight 12gm
-diameter: 16mm
Ok so here the good part
Results
W/Sinkers:
-velocity: 162m/s (532fps)
W/Marbles
-velocity: 238m/s (783fps)
So there ya go
peace
chaos
EDIT: no1 gonna post aye?
Posted: Sun Apr 15, 2007 6:07 am
by Thursto
Hey ill post, and wow, what a gun, ive allways thought marbles are beter, but they can break easy, where as sinker are hard to crack/smash, great job, cant wait to see some pictures.
Posted: Sun Apr 15, 2007 6:13 am
by TwitchTheAussie
Hehe I might have some early pics

But I doubt it

Posted: Sun Apr 15, 2007 6:16 am
by chaos
TwitchTheAussie wrote:Hehe I might have some early pics

But I doubt it

What are you talking about twitch?
alright so when i get time ill post pics i seriously cbf entering this in the comp.
peace
chaos
Posted: Sun Apr 15, 2007 6:25 am
by Hotwired
I was wondering what you were on about.
I've finally found the interesting bit
I like the breech

Posted: Mon Apr 16, 2007 6:54 am
by chaos
Thanx mate, i appreciate the comments.
did you do your sig in photoshop? i might have to do the same.
Posted: Mon Apr 16, 2007 7:02 am
by Hotwired
I've got photoshop but I used the gimp because I've used it for so long I know what all the controls do and I can't be bothered learning all the bits of another graphics program.
The photo itself wasn't edited though, just a border and some text effects.